完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Hong, Jhen-Yao | en_US |
dc.contributor.author | Way, Der-Lor | en_US |
dc.contributor.author | Shih, Zen-Chung | en_US |
dc.contributor.author | Tai, Wen-Kai | en_US |
dc.contributor.author | Chang, Chin-Chen | en_US |
dc.date.accessioned | 2017-04-21T06:55:38Z | - |
dc.date.available | 2017-04-21T06:55:38Z | - |
dc.date.issued | 2016-05 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1007/s00371-015-1072-4 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/133648 | - |
dc.description.abstract | LEGO is a globally popular toy composed of colorful interlocking plastic bricks that can be assembled in many ways; however, this special feature makes designing a LEGO sculpture particularly challenging. Building a stable sculpture is not easy for a beginner; even an experienced user requires a good deal of time to build one. This paper provides a novel approach to creating a balanced LEGO sculpture for a 3D model in any pose, using centroid adjustment and inner engraving. First, the input 3D model is transformed into a voxel data structure. Next, the model\'s centroid is adjusted to an appropriate position using inner engraving to ensure that the model stands stably. A model can stand stably without any struts when the center of mass is moved to the ideal position. Third, voxels are merged into layer-by-layer brick layout assembly instructions. Finally, users will be able to build a LEGO sculpture by following these instructions. The proposed method is demonstrated with a number of LEGO sculptures and the results of the physical experiments are presented. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | LEGO | en_US |
dc.subject | Brick layout | en_US |
dc.subject | Voxel | en_US |
dc.subject | Center of mass | en_US |
dc.subject | Legolization | en_US |
dc.title | Inner engraving for the creation of a balanced LEGO sculpture | en_US |
dc.identifier.doi | 10.1007/s00371-015-1072-4 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 32 | en_US |
dc.citation.issue | 5 | en_US |
dc.citation.spage | 569 | en_US |
dc.citation.epage | 578 | en_US |
dc.contributor.department | 多媒體工程研究所 | zh_TW |
dc.contributor.department | Institute of Multimedia Engineering | en_US |
dc.identifier.wosnumber | WOS:000374985800003 | en_US |
顯示於類別: | 期刊論文 |