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dc.contributor.authorChen, Ting-Yuen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2017-04-21T06:48:46Z-
dc.date.available2017-04-21T06:48:46Z-
dc.date.issued2015en_US
dc.identifier.isbn978-1-4503-3482-2en_US
dc.identifier.urihttp://hdl.handle.net/11536/136087-
dc.description.abstractIn this paper, we developed a system which enables users to draw pictures of sand and water on a two-dimensional surface in a virtual environment. By mixing water and sand for artwork creation, we can create different styles of pictures. Our system has three major subsystems: water animation system, sand animation system and rendering system. In the simulation part, we compute the motion of sand and water based on the interactions for water-water, sand-water and sand-sand. In the rendering part, we attempt to balance the rendering quality and the computation cost. We render water using a ray tracing method and the sand is rendered with shadow. Thus, the rendered results of water and sand look like 2.5D. We tested our system and the experimental results showed that the users could create a variety of pictures of sand and water.en_US
dc.language.isoen_USen_US
dc.subjectDigital arten_US
dc.subjectwateren_US
dc.subjectsanden_US
dc.subjectanimationen_US
dc.subjectparticle systemen_US
dc.subjectheight mapen_US
dc.titleDigital Artwork Creation Using Water and Sand on a Two-Dimensional Surfaceen_US
dc.typeProceedings Paperen_US
dc.identifier.journal8th International Symposium on Visual Information Communication and Interaction (VINCI 2015)en_US
dc.citation.spage52en_US
dc.citation.epage60en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000380611500008en_US
dc.citation.woscount0en_US
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