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dc.contributor.author許維倫zh_TW
dc.contributor.author陳穎平zh_TW
dc.contributor.authorHsu, Wei-Lunen_US
dc.contributor.authorChen, Ying-Pingen_US
dc.date.accessioned2018-01-24T07:36:56Z-
dc.date.available2018-01-24T07:36:56Z-
dc.date.issued2016en_US
dc.identifier.urihttp://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070356066en_US
dc.identifier.urihttp://hdl.handle.net/11536/138810-
dc.description.abstract電腦遊戲從未在電子資訊科技產業中缺席,在這麼多遊戲中即時戰略遊戲一直都是電競比賽的熱門焦點,而星海爭霸可以視為即時戰略遊戲的代表作,可惜目前市面上的即時戰略遊戲,大多利用特殊方法造成玩家與電腦之間條件不對等,達到難易度的調整。所以我們提出了一個構想,使得星海爭霸的遊戲人工智慧變得更強,讓即時戰略遊戲變得更好玩。以外在論文的最後列出了幾個未來可以供人使用的研究方向,希望此研究成為更強的星海爭霸遊戲人工智慧的基石。zh_TW
dc.description.abstractComputer game have never been absent in Information technology industry. In so many type of game, the real-time strategy(RTS) game has always been the focus of gaming competitions and StarCraft can be regarded as a masterpiece of real-time strategy game. Unfortunately, most of the real-time strategy game AI can't achieve the same level of player. In order to make RTS game better, we attempt to develop a mechanism which is able to optimize action selection in StarCraft. Because we hope this study become the cornerstone of a great StarCraft AI, we listed some future research directions at the end of this paper.en_US
dc.language.isozh_TWen_US
dc.subject基因演算法zh_TW
dc.subject最佳化zh_TW
dc.subject即時戰略遊戲zh_TW
dc.subject遊戲人工智慧zh_TW
dc.subjectgenetic algorithmen_US
dc.subjectoptimizationen_US
dc.subjectreal-time strategy gameen_US
dc.subjectgame AIen_US
dc.title以基因演算法進行星海爭霸之單位行動選擇最佳化zh_TW
dc.titleOptimization of Action Selection in StarCraft with Genetic Algorithmen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
顯示於類別:畢業論文