Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 何雨蒙 | zh_TW |
dc.contributor.author | 孫春在 | zh_TW |
dc.contributor.author | He, Yu-Meng | en_US |
dc.contributor.author | Sun, Chuen-Tsai | en_US |
dc.date.accessioned | 2018-01-24T07:39:34Z | - |
dc.date.available | 2018-01-24T07:39:34Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.uri | http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070356650 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/140603 | - |
dc.description.abstract | 本研究是在電腦遊戲的情境下,藉由對玩家的行為分析探究不同完美主義程度的人在面對不完美情形時的表現,進一步驗證遊戲作為測量載體的可行性。 實驗中採用休閒小遊戲「切繩子(Cut the rope)」的第一系列與Frost的MPS問卷中文版作為工具,二者的結果互為對照。實驗的任務為玩家填寫問卷並通過遊戲的前25關,研究者將觀察並記錄玩家在遊玩過程中的行為表現,例如遊玩時間、遊玩次數、遊戲成績等。實驗採用的問卷分為五個維度:擔心錯誤(Concern over mistakes, CM)、個人標準(Personal standards, PS)、父母期望(Parental expectation, PE)、行動的疑慮(Doubts about actions, DA)和條理性(Organization, O)。各維度分開計分,其中前四個維度的總分為消極完美主義的總分,條理性維度總分為積極完美主義的分數。 實驗結果發現:1.玩家的完美主義分組與是否有關後重來動作有顯著相關。2.CM維度總分、消極完美總分與主動重玩總次數呈顯著正相關。3.完美主義與遊戲獲得的總星星數、關後重來次數等均不相關。4.CM維度總分、消極完美總分與對於玩家而言成績最低的6關的遊玩總次數和時間呈現顯著正相關,PS維度總分與時間呈現顯著正相關。 | zh_TW |
dc.description.abstract | The purpose of this research is to find out how perfectionism influences the performances in the face of imperfect situation by analyzing the players’ behavior which is set in the situation of playing computer games. The researcher hopes to further verify the game as a measurement of perfectionism. In the experiment, the Chinese Frost Multidimensional Perfectionism Scale and the first chapter in the casual game ‘Cut the rope’ were used and the results of them were compared statistically. The task for the participants was to finish the scale and then pass all 25 levels in the first chapter of the game. When the players were playing, their performances were observed and recorded, which included the number of times played, the time spent and the final score. The Chinese Frost Multidimensional Perfectionism Scale contains five dimensions: Concern over mistakes(CM), Personal standards(PS), Parental expectation(PE), Doubts about actions(DA) and Organization(O). Each dimension should be summed up independently and the total score of the negative perfectionism is the sum of the scores of ‘CM’, ‘PS’, ‘PE’ and ‘DA’. Only O is the positive perfectionism dimension. The results reveal the following findings: 1. The player's perfectionism is significantly related to whether the player has ever replayed after passing the game level. 2. Both score of CM-dimension and negative perfectionism have obviously positive correlation with total replay-times after games. 3. Perfectionism scores do not correlate with the total score and replay-times in games. 4. Scores of CM-dimension and negative perfectionism are significantly correlated with play times and time consuming in 6 game levels with the minimum scores for players. Score of PS-dimension has obviously positive correlation with time consuming of game. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 電腦遊戲 | zh_TW |
dc.subject | 數位學習 | zh_TW |
dc.subject | 完美主義 | zh_TW |
dc.subject | 心理測驗 | zh_TW |
dc.subject | Computer Game | en_US |
dc.subject | E-learning | en_US |
dc.subject | Perfectionism | en_US |
dc.subject | Psychological Test | en_US |
dc.title | 休閒遊戲中的完美主義行為分析 | zh_TW |
dc.title | Behavior Analysis on Perfectionism of Casual Game Players | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 多媒體工程研究所 | zh_TW |
Appears in Collections: | Thesis |