Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sun, Chuen-Tsai | en_US |
dc.contributor.author | Lin, Holin | en_US |
dc.contributor.author | Ho, Chheng Hong | en_US |
dc.date.accessioned | 2014-12-08T15:20:12Z | - |
dc.date.available | 2014-12-08T15:20:12Z | - |
dc.date.issued | 2006-10-01 | en_US |
dc.identifier.issn | 1094-9313 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1089/cpb.2006.9.560 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/14350 | - |
dc.description.abstract | The aim of this study was to look at motivations behind altruistic behavior in virtual communities by studying the sharing of game tips by experienced gamers. We examine several possible motivations (pure altruism, generalized reciprocity, and reputation) and qualitatively analyze tip types in terms of usefulness, visibility, and skill level. We found that in games that do not support a "performance stage" for skill demonstration, players often share game tips as a strategy to attract attention. To a certain degree, reciprocity can be used to explain small favor exchanges, but earning social reputation is often a much stronger motivating factor. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Sharing tips with strangers: Exploiting gift culture in computer gaming | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1089/cpb.2006.9.560 | en_US |
dc.identifier.journal | CYBERPSYCHOLOGY & BEHAVIOR | en_US |
dc.citation.volume | 9 | en_US |
dc.citation.issue | 5 | en_US |
dc.citation.spage | 560 | en_US |
dc.citation.epage | 570 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000241415100008 | - |
dc.citation.woscount | 4 | - |
Appears in Collections: | Articles |
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