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dc.contributor.authorSun, Chuen-Tsaien_US
dc.contributor.authorLin, Holinen_US
dc.contributor.authorHo, Chheng Hongen_US
dc.date.accessioned2014-12-08T15:20:12Z-
dc.date.available2014-12-08T15:20:12Z-
dc.date.issued2006-10-01en_US
dc.identifier.issn1094-9313en_US
dc.identifier.urihttp://dx.doi.org/10.1089/cpb.2006.9.560en_US
dc.identifier.urihttp://hdl.handle.net/11536/14350-
dc.description.abstractThe aim of this study was to look at motivations behind altruistic behavior in virtual communities by studying the sharing of game tips by experienced gamers. We examine several possible motivations (pure altruism, generalized reciprocity, and reputation) and qualitatively analyze tip types in terms of usefulness, visibility, and skill level. We found that in games that do not support a "performance stage" for skill demonstration, players often share game tips as a strategy to attract attention. To a certain degree, reciprocity can be used to explain small favor exchanges, but earning social reputation is often a much stronger motivating factor.en_US
dc.language.isoen_USen_US
dc.titleSharing tips with strangers: Exploiting gift culture in computer gamingen_US
dc.typeArticleen_US
dc.identifier.doi10.1089/cpb.2006.9.560en_US
dc.identifier.journalCYBERPSYCHOLOGY & BEHAVIORen_US
dc.citation.volume9en_US
dc.citation.issue5en_US
dc.citation.spage560en_US
dc.citation.epage570en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000241415100008-
dc.citation.woscount4-
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