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dc.contributor.authorTsai, Tsung-Yuen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorChou, Yi-Hungen_US
dc.contributor.authorLin, Guan-Wenen_US
dc.date.accessioned2018-08-21T05:53:16Z-
dc.date.available2018-08-21T05:53:16Z-
dc.date.issued2018-01-01en_US
dc.identifier.issn1546-4261en_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.1765en_US
dc.identifier.urihttp://hdl.handle.net/11536/144479-
dc.description.abstractNavigation fields are a popular data structure for directing the movement of virtual crowds. However, the congestion problem may occur at the corners of objects in using a navigation field because the agents move quite closely to each other. The agents may congest at the corners even though there is room for the agents to move away from the congested regions. In this paper, we propose to place crowd monitors at the corners to collect the data such as the movement direction of crowds and crowd densities. Then the navigation field is adjusted dynamically so that the crowds are led to move away from the congested regions. We also propose a simple data structure for speeding up the collision detection process between agents and objects. Experimental results show that our approach successfully alleviates the congestion problem at the corners.en_US
dc.language.isoen_USen_US
dc.subjectagent-baseden_US
dc.subjectcrowd simulationen_US
dc.subjectguidance pathen_US
dc.subjectnavigation fielden_US
dc.titleDirecting virtual crowds based on dynamic adjustment of navigation fieldsen_US
dc.typeArticleen_US
dc.identifier.doi10.1002/cav.1765en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.citation.volume29en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.department多媒體工程研究所zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.contributor.departmentInstitute of Multimedia Engineeringen_US
dc.identifier.wosnumberWOS:000424235300001en_US
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