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dc.contributor.authorWang, Jiaoen_US
dc.contributor.authorXiao, Chenjunen_US
dc.contributor.authorZhu, Tanen_US
dc.contributor.authorHsueh, Chu-Husanen_US
dc.contributor.authorTseng, Wen-Jieen_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2018-08-21T05:53:19Z-
dc.date.available2018-08-21T05:53:19Z-
dc.date.issued2017-03-01en_US
dc.identifier.issn1943-068Xen_US
dc.identifier.urihttp://dx.doi.org/10.1109/TCIAIG.2015.2504108en_US
dc.identifier.urihttp://hdl.handle.net/11536/144531-
dc.description.abstractAutomatically acquiring domain knowledge from professional game records, a kind of pattern learning, is an attractive and challenging issue in computer Go. This paper proposes a supervised learning method, by introducing a new generalized Bradley-Terry model, named Only-One-Victor, to learn patterns from game records. Basically, our algorithm applies the same idea with Elo rating algorithm, which considers each move in game records as a group of move patterns, and the selected move as the winner of a kind of competition among all groups on current board. However, being different from the generalized Bradley-Terry model for group competition used in Elo rating algorithm, Only-One-Victor model in our work simulates the process of making selection from a set of possible candidates by considering such process as a group of independent pairwise comparisons. We use a graph theory model to prove the correctness of Only-One-Victor model. In addition, we also apply the Minorization-Maximization (MM) to solve the optimization task. Therefore, our algorithm still enjoys many computational advantages of Elo rating algorithm, such as the scalability with high dimensional feature space. With the training set containing 115,832 moves and the same feature setting, the results of our experiments show that Only-One-Victor outperforms Elo rating, a well-known best supervised pattern learning method.en_US
dc.language.isoen_USen_US
dc.subjectAIen_US
dc.subjectcomputer gamesen_US
dc.subjectGoen_US
dc.subjectmachine learningen_US
dc.subjectonly-one-victoren_US
dc.titleOnly-One-Victor Pattern Learning in Computer Goen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TCIAIG.2015.2504108en_US
dc.identifier.journalIEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMESen_US
dc.citation.volume9en_US
dc.citation.spage88en_US
dc.citation.epage102en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000396391600007en_US
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