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dc.contributor.authorChen, Hsuanen_US
dc.contributor.authorWong, Sai-Keungen_US
dc.date.accessioned2018-08-21T05:53:43Z-
dc.date.available2018-08-21T05:53:43Z-
dc.date.issued2018-05-01en_US
dc.identifier.issn1546-4261en_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.1826en_US
dc.identifier.urihttp://hdl.handle.net/11536/145073-
dc.description.abstractThis paper focuses on simulating agents transporting passive objects in a virtual environment with pedestrians. The agents adopt the pushing manipulation patterns to transport the passive objects. We propose techniques to achieve two kinds of cooperation. First, the agents transport the passive objects to the goal positions. During the transportation process, the agents may adjust their formation to transport the passive objects effectively. Second, the agents avoid collision with each other and passive objects in an unfreezing manner. Experiment results show that our technique avoids the freezing problem while the agents are transporting multiple objects.en_US
dc.language.isoen_USen_US
dc.subjectcooperationen_US
dc.subjectcooperative tasksen_US
dc.subjectcrowd simulationen_US
dc.subjectmultiagenten_US
dc.subjectpushing manipulationen_US
dc.subjecttransport objectsen_US
dc.titleTransporting objects by multiagent cooperation in crowd simulationen_US
dc.typeArticleen_US
dc.identifier.doi10.1002/cav.1826en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.citation.volume29en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000434083100017en_US
Appears in Collections:Articles