完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chen, Hsuan | en_US |
dc.contributor.author | Wong, Sai-Keung | en_US |
dc.date.accessioned | 2018-08-21T05:53:43Z | - |
dc.date.available | 2018-08-21T05:53:43Z | - |
dc.date.issued | 2018-05-01 | en_US |
dc.identifier.issn | 1546-4261 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1002/cav.1826 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/145073 | - |
dc.description.abstract | This paper focuses on simulating agents transporting passive objects in a virtual environment with pedestrians. The agents adopt the pushing manipulation patterns to transport the passive objects. We propose techniques to achieve two kinds of cooperation. First, the agents transport the passive objects to the goal positions. During the transportation process, the agents may adjust their formation to transport the passive objects effectively. Second, the agents avoid collision with each other and passive objects in an unfreezing manner. Experiment results show that our technique avoids the freezing problem while the agents are transporting multiple objects. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | cooperation | en_US |
dc.subject | cooperative tasks | en_US |
dc.subject | crowd simulation | en_US |
dc.subject | multiagent | en_US |
dc.subject | pushing manipulation | en_US |
dc.subject | transport objects | en_US |
dc.title | Transporting objects by multiagent cooperation in crowd simulation | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1002/cav.1826 | en_US |
dc.identifier.journal | COMPUTER ANIMATION AND VIRTUAL WORLDS | en_US |
dc.citation.volume | 29 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000434083100017 | en_US |
顯示於類別: | 期刊論文 |