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dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorChang, Tse-Chingen_US
dc.contributor.authorHo, Tan-Chien_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.date.accessioned2018-08-21T05:54:33Z-
dc.date.available2018-08-21T05:54:33Z-
dc.date.issued2017-03-01en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s00371-015-1204-xen_US
dc.identifier.urihttp://hdl.handle.net/11536/146105-
dc.description.abstractIn this paper, we present an approach to use basis fires to design and synthesize fires in desired shapes and motions. In the preprocessing stage, each basis fire is simulated based on a physics-based fire simulator with a specific simulation configuration. The pathlines and temperatures of the basis fires are stored in a database. In the fire design stage, a user inputs a sequence of curves which represent the desired shapes of fires. In the fire synthesis stage, we use a least-square fitting method to fit the curves using the pathlines and temperatures of the basis fires. In the fire animation stage, we adopt a modified motion graph for animating the synthesized fires. We have applied our approach to synthesize fires with different shapes and motions. Experimental results show that our approach is easy to use and it can produce fires with desired shapes in an intuitive manner. The synthesized fire can be animated at real-time rates.en_US
dc.language.isoen_USen_US
dc.subjectFire synthesisen_US
dc.subjectDesignen_US
dc.subjectAnimationen_US
dc.titleFire synthesis using basis fires and designen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s00371-015-1204-xen_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume33en_US
dc.citation.spage343en_US
dc.citation.epage354en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000394379300008en_US
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