完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Hou, Jia-Hao | en_US |
dc.contributor.author | Wang, Tsaipei | en_US |
dc.date.accessioned | 2018-08-21T05:56:50Z | - |
dc.date.available | 2018-08-21T05:56:50Z | - |
dc.date.issued | 2016-01-01 | en_US |
dc.identifier.issn | 2376-6816 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/146717 | - |
dc.description.abstract | Ever since its introduction, Monte Carlo Tree Search (MCTS) has shown very good performances on a number of games, most of which are turn-based zero-sum games. More recently, researchers have also started to expand the application of MCTS to other types of games. This paper proposes a new framework of applying MCTS to the game of simulated car racing. We choose to build the search tree in a discretized game-state space and then determine the action from the selected target game state. This allows us to avoid the need to discretize the action space. In addition, we are able to incorporate some heuristics on driving strategies naturally. The resulting controller shows very competitive performance in the open-source racing game TORCS. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | MCTS | en_US |
dc.subject | TORCS | en_US |
dc.subject | Simulated Car Racing | en_US |
dc.title | The Development of a Simulated Car Racing Controller Based on Monte-Carlo Tree Search | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | 2016 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI) | en_US |
dc.citation.spage | 104 | en_US |
dc.citation.epage | 109 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000406594200014 | en_US |
顯示於類別: | 會議論文 |