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dc.contributor.authorHsu, Chia-Linen_US
dc.contributor.authorChen, Mu-Chenen_US
dc.date.accessioned2019-04-02T05:58:35Z-
dc.date.available2019-04-02T05:58:35Z-
dc.date.issued2018-11-01en_US
dc.identifier.issn0747-5632en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.chb.2018.06.037en_US
dc.identifier.urihttp://hdl.handle.net/11536/148087-
dc.description.abstractGamification is increasingly applied as a design strategy when improving various behavioral outcomes in the online retailing domain. Understanding the attributes of gamification marketing activities (GMAs) is critical for successful gamification, but perceived experience derived from the attributes of GMAs and its influence on desirable consumer behaviors have not been addressed so far in gamified online retailing studies. Thus, this paper aims to examine the relationships among GMAs' experience, value, satisfaction, brand love, and desirable consumer behaviors. To test these relationships in the research model, we developed a study using a sample of 242 online bookstore customers, and found that the experience of GMAs has a significant and positive effect on hedonic value and utilitarian value. The findings also confirm that hedonic value and utilitarian value significantly affect satisfaction and brand love. Finally, our results confirm that satisfaction has a significant and positive effect on brand love, and in turn, on desirable consumer behaviors (i.e., brand loyalty, positive word-of-mouth, and resistance to negative information). The findings of this study can permit online retailing companies to predict the future behaviors of their customers more exactly and guide their management of assets and gamification marketing activities.en_US
dc.language.isoen_USen_US
dc.subjectGamification marketingen_US
dc.subjectValueen_US
dc.subjectBrand loveen_US
dc.subjectDesirable consumer behaviorsen_US
dc.titleHow gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand loveen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.chb.2018.06.037en_US
dc.identifier.journalCOMPUTERS IN HUMAN BEHAVIORen_US
dc.citation.volume88en_US
dc.citation.spage121en_US
dc.citation.epage133en_US
dc.contributor.department運輸與物流管理系 註:原交通所+運管所zh_TW
dc.contributor.departmentDepartment of Transportation and Logistics Managementen_US
dc.identifier.wosnumberWOS:000443665400014en_US
dc.citation.woscount0en_US
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