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dc.contributor.authorYe, S. -H.en_US
dc.contributor.authorHsiao, T. -Y.en_US
dc.contributor.authorSun, C. -T.en_US
dc.date.accessioned2019-04-02T05:57:50Z-
dc.date.available2019-04-02T05:57:50Z-
dc.date.issued2018-10-01en_US
dc.identifier.issn0266-4909en_US
dc.identifier.urihttp://dx.doi.org/10.1111/jcal.12267en_US
dc.identifier.urihttp://hdl.handle.net/11536/148103-
dc.description.abstractBased on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to determine the effects, if any, of the classroom aspects of the FGBL strategy on learning efficiency. Our experiments involved 2 commercial games featuring physical motion concepts: Ballance (Newton's law of motion) and Angry Birds (mechanical energy conservation). We randomly assigned 87 8th-grade students to game instruction (digital game before class and lecture-based instruction in class), FGBL strategy (digital game before class and cooperative learning in the form of group discussion and practice in class), or lecture-based instruction groups (no gameplay). Results indicate that the digital games exerted a positive effect on preclass learning outcomes and that FGBL-strategy students achieved better overall learning outcomes than their lecture-based peers. Our observation of similar overall outcomes between the cooperative learning and lecture-based groups suggests a need to provide additional teaching materials or technical support when introducing video games to cooperative classroom learning activities.en_US
dc.language.isoen_USen_US
dc.subjectflipped classroomen_US
dc.subjectgame-based learningen_US
dc.subjectscience learningen_US
dc.subjectsecondary educationen_US
dc.titleUsing commercial video games in flipped classrooms to support physical concept constructionen_US
dc.typeArticleen_US
dc.identifier.doi10.1111/jcal.12267en_US
dc.identifier.journalJOURNAL OF COMPUTER ASSISTED LEARNINGen_US
dc.citation.volume34en_US
dc.citation.spage602en_US
dc.citation.epage614en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000443945000013en_US
dc.citation.woscount0en_US
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