Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Chi-Yang | en_US |
dc.contributor.author | Chang, Hsuan-Ming | en_US |
dc.contributor.author | Lin, Chun-Heng | en_US |
dc.contributor.author | Tsai, Ming-Han | en_US |
dc.contributor.author | Lin, Wen-Chieh | en_US |
dc.contributor.author | Hsu, Pei-Hsien | en_US |
dc.contributor.author | Lin, I-Chen | en_US |
dc.contributor.author | Wang, Yu-Shuen | en_US |
dc.contributor.author | Chuang, Jung-Hong | en_US |
dc.date.accessioned | 2019-04-02T06:04:45Z | - |
dc.date.available | 2019-04-02T06:04:45Z | - |
dc.date.issued | 2017-01-01 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1145/3145690.3145741 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/150712 | - |
dc.description.abstract | Lighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light's parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR enviromnent. The system provides designers with an immersive, intuitive, and effective way of lighting design. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | VR | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Lighting design | en_US |
dc.subject | Computer-aided design | en_US |
dc.subject | Inverse lighting | en_US |
dc.title | VR Lighting Design | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.doi | 10.1145/3145690.3145741 | en_US |
dc.identifier.journal | SIGGRAPH ASIA 2017 POSTERS (SA'17) | en_US |
dc.contributor.department | 交大名義發表 | zh_TW |
dc.contributor.department | National Chiao Tung University | en_US |
dc.identifier.wosnumber | WOS:000440966800053 | en_US |
dc.citation.woscount | 0 | en_US |
Appears in Collections: | Conferences Paper |