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dc.contributor.authorLee, Chi-Yangen_US
dc.contributor.authorChang, Hsuan-Mingen_US
dc.contributor.authorLin, Chun-Hengen_US
dc.contributor.authorTsai, Ming-Hanen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorHsu, Pei-Hsienen_US
dc.contributor.authorLin, I-Chenen_US
dc.contributor.authorWang, Yu-Shuenen_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.date.accessioned2019-04-02T06:04:45Z-
dc.date.available2019-04-02T06:04:45Z-
dc.date.issued2017-01-01en_US
dc.identifier.urihttp://dx.doi.org/10.1145/3145690.3145741en_US
dc.identifier.urihttp://hdl.handle.net/11536/150712-
dc.description.abstractLighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light's parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR enviromnent. The system provides designers with an immersive, intuitive, and effective way of lighting design.en_US
dc.language.isoen_USen_US
dc.subjectVRen_US
dc.subjectVirtual realityen_US
dc.subjectLighting designen_US
dc.subjectComputer-aided designen_US
dc.subjectInverse lightingen_US
dc.titleVR Lighting Designen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/3145690.3145741en_US
dc.identifier.journalSIGGRAPH ASIA 2017 POSTERS (SA'17)en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000440966800053en_US
dc.citation.woscount0en_US
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