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dc.contributor.authorYu, Shih-Jouen_US
dc.contributor.authorSun, Jerry Chih-Yuanen_US
dc.contributor.authorChen, Oscal Tzyh-Chiangen_US
dc.date.accessioned2019-08-02T02:18:34Z-
dc.date.available2019-08-02T02:18:34Z-
dc.date.issued2019-06-01en_US
dc.identifier.issn1615-5289en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s10209-017-0591-3en_US
dc.identifier.urihttp://hdl.handle.net/11536/152369-
dc.description.abstractThis study addresses whether augmented reality (AR)-based online wearable guides are better at improving learners' situational interest (with regard to the fields of novelty, challenge, attention demand, exploration intention, instant enjoyment, and total interest) and learning achievement (remembering, understanding, and analyzing) compared with audio guides. This study employed a museum as its research site and examined a total of 96 participants who were randomly divided into two groups: one group using AR-based online wearable guides and the other using audio guides. In the experiment, both groups were required to complete a prior knowledge quiz, a scale of situational interest, and a test of learning achievement, as well as contributing post-activity open-format feedback. The results of this study indicate that situational interest and the remembering dimension of learning achievement have a significant and positive correlation, and that, when compared with the audio guide, the AR-based online wearable guide increased the learners' situational interest and instant enjoyment, as well as the remembering dimension of learning performance. Therefore, the AR-based online wearable guide exhibits the ability to cultivate long-term interest in informal curricula. It is suggested that, when applying AR-based online wearable guides in informal curricula, content difficulty levels should be designed appropriately so that the learners' instant enjoyment, situational interest, and content remembering performance would not be undermined.en_US
dc.language.isoen_USen_US
dc.subjectAugmented realityen_US
dc.subjectMuseum educationen_US
dc.subjectWearable technologyen_US
dc.subjectSituational interesten_US
dc.titleEffect of AR-based online wearable guides on university students' situational interest and learning performanceen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s10209-017-0591-3en_US
dc.identifier.journalUNIVERSAL ACCESS IN THE INFORMATION SOCIETYen_US
dc.citation.volume18en_US
dc.citation.issue2en_US
dc.citation.spage287en_US
dc.citation.epage299en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.identifier.wosnumberWOS:000468854700007en_US
dc.citation.woscount2en_US
Appears in Collections:Articles