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dc.contributor.authorLin, Yi-Bingen_US
dc.contributor.authorYang, Ming-Taen_US
dc.contributor.authorLin, Yun-Weien_US
dc.date.accessioned2019-08-02T02:18:36Z-
dc.date.available2019-08-02T02:18:36Z-
dc.date.issued2019-05-01en_US
dc.identifier.issn1520-9210en_US
dc.identifier.urihttp://dx.doi.org/10.1109/TMM.2018.2876043en_US
dc.identifier.urihttp://hdl.handle.net/11536/152403-
dc.description.abstractMulti-sensorial effect or four-dimensional (4-D) effect is considered in the niche arena of film playing but has become a growing business quickly. Installation of 4-D effects are typically expensive, and 4-D films are most often presented in custom-built theaters at special venues. This paper proposes a novel integration of existing video service platform and commercial smart home solution to generate 4-D effects for any non-4-D film (i.e., a 3-D or a 2-D film). Specifically, we describe how the designer can use home appliances to create the effects for a 4-D experience theater at home. Instead of using an expensive and special 4-D movie effect system, we use a low-cost off-the-shelf IoT platform for a smart home to create the 4-D movie effects for any non-4-D film. Therefore, the viewer can enjoy 4-D movies at home without special equipment other than home appliances. In our solution, an IoT device-management system called IoTtalk is utilized to integrate the video service system and the smart home system. Since these systems may be located in distant places, the delays for video streaming and triggering of 4-D effects must be synchronized. We have conducted measurements to indicate that in our design, the synchronization issue can be ignored without affecting the user experience.en_US
dc.language.isoen_USen_US
dc.subject4D effecten_US
dc.subject4D videoen_US
dc.subjectInternet of Things (IoT)en_US
dc.subjectmulti-sensorial effecten_US
dc.subjectsynchronizationen_US
dc.titleLow-Cost Four-Dimensional Experience Theater Using Home Appliancesen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/TMM.2018.2876043en_US
dc.identifier.journalIEEE TRANSACTIONS ON MULTIMEDIAen_US
dc.citation.volume21en_US
dc.citation.issue5en_US
dc.citation.spage1161en_US
dc.citation.epage1168en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000466223600007en_US
dc.citation.woscount0en_US
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