標題: | Representing a Classic Taiwanese Comics Through an Immersive Virtual Reality Game: Development and Evaluation Research |
作者: | Cheng, Kun-Hung 交大名義發表 National Chiao Tung University |
關鍵字: | Virtual reality;Game;presence;Immersion;Comics |
公開日期: | 1-Jan-2018 |
摘要: | This study developed an immersive virtual reality (VR) game with head-mounted display (HMD) for representing classic Taiwanese comics. A comic book, namely "Zhuge Shilang - The Great Devil Party," was adopted for the development. According to the contextual analysis of the book content, the mechanism of action game that users can manipulate a VR controller as a weapon to fight with enemies was formulated. The results of evaluation responded by 81 adults indicate that the usability of the VR game system was above average. Moreover, the users with stronger perceptions of presence (e.g., senses of involvement, immersion, and fidelity) when involving in the VR game tended to possess stronger intention to read other classic Taiwanese comics and play other VR games in the future. The variable of users' age might interfere in the relationships between their perceived presence and intention. |
URI: | http://dx.doi.org/10.1145/3293663.3293676 http://hdl.handle.net/11536/152445 |
ISBN: | 978-1-4503-6641-0 |
DOI: | 10.1145/3293663.3293676 |
期刊: | AIVR 2018: 2018 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY |
起始頁: | 43 |
結束頁: | 46 |
Appears in Collections: | Conferences Paper |