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dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorFang, Shih-Weien_US
dc.date.accessioned2014-12-08T15:21:31Z-
dc.date.available2014-12-08T15:21:31Z-
dc.date.issued2012-01-01en_US
dc.identifier.issn1016-2364en_US
dc.identifier.urihttp://hdl.handle.net/11536/15289-
dc.description.abstractPhysics simulation and character control are two important issues in computer games. In this paper, we propose two games which are tailored for investigating some aspects of these two issues. We study on the applications of neural network and the genetic algorithm techniques for building the controllers and the controllers should be able to finish the specific tasks in the two games. The goal of the first game is that the controller can shoot a ball so that the ball collides with the other two balls one after another. The challenge of this game is that the ball should be shot from the proper position and the goal is achieved every time. The second game is a duel game and two virtual characters are controlled to fight with each other. We develop a method for verifying whether or not the skill power of the two virtual characters is balanced. The controllers of both games are evolved based on neural network and genetic algorithm in an unsupervised learning manner. We perform a comprehensive study on the performance and weaknesses of the controllers.en_US
dc.language.isoen_USen_US
dc.subjectartificial intelligenceen_US
dc.subjectevolutionary roboticsen_US
dc.subjectgamesen_US
dc.subjectphysics simulationen_US
dc.subjectskill balancingen_US
dc.titleA Study on Genetic Algorithm and Neural Network for Mini-Gamesen_US
dc.typeArticleen_US
dc.identifier.journalJOURNAL OF INFORMATION SCIENCE AND ENGINEERINGen_US
dc.citation.volume28en_US
dc.citation.issue1en_US
dc.citation.spage145en_US
dc.citation.epage159en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000299446100011-
dc.citation.woscount0-
Appears in Collections:Articles


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