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dc.contributor.authorXie, Haoranen_US
dc.contributor.authorPeng, Yichenen_US
dc.contributor.authorChen, Naiyunen_US
dc.contributor.authorXie, Dazhaoen_US
dc.contributor.authorChang, Chia-Mingen_US
dc.contributor.authorMiyata, Kazunorien_US
dc.date.accessioned2019-10-05T00:09:47Z-
dc.date.available2019-10-05T00:09:47Z-
dc.date.issued2019-01-01en_US
dc.identifier.isbn978-1-4503-5971-9en_US
dc.identifier.urihttp://dx.doi.org/10.1145/3290607.3312947en_US
dc.identifier.urihttp://hdl.handle.net/11536/152965-
dc.description.abstractWe propose an interactive system that allows common users to build large-scale balloon art based on a spatial augmented reality solution. The proposed system provides fabrication guidance to illustrate the differences between the depth maps of the target three-dimensional shape and the current work in progress. Instead of using color gradients for depth difference, we adopt a high contrast black and white projection of the numbers in considering balloon texture. In order to increase user immersion in the system, we propose a shaking animation for each projected number. Using the proposed system, the unskilled users in our case study were able to build large scale balloon art.en_US
dc.language.isoen_USen_US
dc.subjectballoon arten_US
dc.subjectlarge-scale fabricationen_US
dc.subjectspatial ARen_US
dc.subjectprojection Mappingen_US
dc.subjectinteractive guidanceen_US
dc.titleBalloonFAB: Digital Fabrication of Large-Scale Balloon Arten_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/3290607.3312947en_US
dc.identifier.journalCHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMSen_US
dc.citation.spage0en_US
dc.citation.epage0en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.identifier.wosnumberWOS:000482042101039en_US
dc.citation.woscount0en_US
Appears in Collections:Conferences Paper