Full metadata record
DC FieldValueLanguage
dc.contributor.authorLai, Wen-Shuen_US
dc.contributor.authorLin, Yi-Bingen_US
dc.contributor.authorHsiao, Chung-Yunen_US
dc.contributor.authorChen, Li-Kuanen_US
dc.contributor.authorWu, Chao-Fanen_US
dc.contributor.authorLin, Shu-Minen_US
dc.date.accessioned2019-12-13T01:12:19Z-
dc.date.available2019-12-13T01:12:19Z-
dc.date.issued2019-10-01en_US
dc.identifier.issn1383-469Xen_US
dc.identifier.urihttp://dx.doi.org/10.1007/s11036-019-01269-9en_US
dc.identifier.urihttp://hdl.handle.net/11536/153184-
dc.description.abstractThe concept of frame plays a significant role in art design. However, traditional picture frames do not offer human interaction. To create a new dimension of graphic artwork demonstration, we utilize the Internet of Things (IoT) technology to develop human and digital frame interaction. Specifically, this paper uses IoTtalk, an application-layer IoT device management platform, to quickly establish connections and meaningful interactions between IoT devices. The interaction between human and frame is accomplished by implementing an output device of IoTtalk called FrameTalk, which allows the input devices to control the dynamic graphics on a digital frame. The FrameTalk device can be exhibited in specific frame hardware or the screen of any computing device. We illustrate the functional block diagram of the FrameTalk device and its default applications. Then we demonstrate two FrameTalk application examples. The first example is CalligraphyTalk, where an audience can interact with the frame to write Chinese poems. The second example is PortraitGuess that allows an audience to play the historical figures portrait painting guess game by the frame. We measure the delays between the smartphone and the FrameTalk device, and develop both analytic and simulation models to investigate the user experience of the FrameTalk applications. Our study indicates that good user experience can be achieved in FrameTalk.en_US
dc.language.isoen_USen_US
dc.subjectIoTtalken_US
dc.subjectInteractive visual designen_US
dc.subjectCyber physical interactionen_US
dc.titleFrameTalk: Human and Picture Frame Interaction through the IoT Technologyen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s11036-019-01269-9en_US
dc.identifier.journalMOBILE NETWORKS & APPLICATIONSen_US
dc.citation.volume24en_US
dc.citation.issue5en_US
dc.citation.spage1475en_US
dc.citation.epage1485en_US
dc.contributor.department應用藝術研究所zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentInstitute of Applied Artsen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000492662900007en_US
dc.citation.woscount0en_US
Appears in Collections:Articles