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dc.contributor.authorChan, Tsung-Yenen_US
dc.contributor.authorChang, Po-Yenen_US
dc.contributor.authorRen, Yien_US
dc.contributor.authorTseng, Yu-Cheeen_US
dc.date.accessioned2019-12-13T01:12:51Z-
dc.date.available2019-12-13T01:12:51Z-
dc.date.issued2015-01-01en_US
dc.identifier.isbn978-1-4503-3475-4en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2737095.2737125en_US
dc.identifier.urihttp://hdl.handle.net/11536/153285-
dc.description.abstractE-healthcare games are a new patient care tool for providing fun, on-line monitoring enabled lifestyle, and a way for redefining traditional doctor-patient relationship. In this work, we demonstrate the use of intelligent sensors to capture patient behaviors for home healthcare. We design a new e-healthcare game user interface, iCube, for monitoring and recording patient activities. The iCube is a 3D game which has six display panels on the surfaces of a 3D cube embedded with a zigbee interface and some sensors for behavior monitoring. To prove its concept, we implement a Spot the Difference game. When a player is playing the game, the iCube can capture the player's hand shaking, rolling response, and visual capability. Those collected data are then sent to a database for spotting the progress/difference of the player over a long period time.en_US
dc.language.isoen_USen_US
dc.subjectE-healthcareen_US
dc.subjectGameen_US
dc.subjectSensoren_US
dc.titleFrom Spotting the Difference to Spotting Your Differenceen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1145/2737095.2737125en_US
dc.identifier.journalIPSN'15: PROCEEDINGS OF THE 14TH INTERNATIONAL SYMPOSIUM ON INFORMATION PROCESSING IN SENSOR NETWORKSen_US
dc.citation.spage416en_US
dc.citation.epage417en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000493278400074en_US
dc.citation.woscount0en_US
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