Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lin, Ying-Dar | en_US |
| dc.contributor.author | Chu, Edward T-H | en_US |
| dc.contributor.author | Chang, Evan | en_US |
| dc.contributor.author | Lai, Yuan-Cheng | en_US |
| dc.date.accessioned | 2020-05-05T00:02:26Z | - |
| dc.date.available | 2020-05-05T00:02:26Z | - |
| dc.date.issued | 2020-04-01 | en_US |
| dc.identifier.issn | 2168-2216 | en_US |
| dc.identifier.uri | http://dx.doi.org/10.1109/TSMC.2017.2685243 | en_US |
| dc.identifier.uri | http://hdl.handle.net/11536/154239 | - |
| dc.description.abstract | The smoothness of human-smartphone interaction directly influences users experience and affects their purchase decisions. A commonly used method to improve user interaction of smartphones is to optimize the CPU scheduler. However, optimizing the CPU scheduler requires a modification of operating system. In addition, the improvement of the smoothness of human-smartphone interaction may be limited because the display subsystem is not optimized. Therefore, in this paper, we design a motion prediction queuing system, named MPQS, to improve the smoothness of human-smartphone interaction. For this, we use the information of vector, speed, movement, provided by the queuing mechanism of Android, to predict the movement of user-smartphone interaction. Based on the prediction, we then utilize available execution time between frames to perform image processing. We conducted a set of experiments on beagleboard-xM to evaluate the performance of MPQS. Our experiment results show that the proposed method can reduce the number of jank by up to 21.75%. | en_US |
| dc.language.iso | en_US | en_US |
| dc.subject | Surface treatment | en_US |
| dc.subject | Smart phones | en_US |
| dc.subject | Graphics | en_US |
| dc.subject | Central Processing Unit | en_US |
| dc.subject | Graphics processing units | en_US |
| dc.subject | Delays | en_US |
| dc.subject | Computer architecture | en_US |
| dc.subject | Frame interval | en_US |
| dc.subject | graphic user interaction | en_US |
| dc.subject | motion prediction | en_US |
| dc.subject | smartphones | en_US |
| dc.subject | smoothness | en_US |
| dc.title | Smoothed Graphic User Interaction on Smartphones With Motion Prediction | en_US |
| dc.type | Article | en_US |
| dc.identifier.doi | 10.1109/TSMC.2017.2685243 | en_US |
| dc.identifier.journal | IEEE TRANSACTIONS ON SYSTEMS MAN CYBERNETICS-SYSTEMS | en_US |
| dc.citation.volume | 50 | en_US |
| dc.citation.issue | 4 | en_US |
| dc.citation.spage | 1429 | en_US |
| dc.citation.epage | 1441 | en_US |
| dc.contributor.department | 資訊工程學系 | zh_TW |
| dc.contributor.department | Department of Computer Science | en_US |
| dc.identifier.wosnumber | WOS:000522225200020 | en_US |
| dc.citation.woscount | 0 | en_US |
| Appears in Collections: | Articles | |

