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dc.contributor.author簡宏安zh_TW
dc.contributor.author李政忠zh_TW
dc.contributor.authorHong-An Jianen_US
dc.contributor.authorCheng-Chung Leeen_US
dc.date.accessioned2020-08-25T00:55:30Z-
dc.date.available2020-08-25T00:55:30Z-
dc.date.issued2019-07en_US
dc.identifier.issn1680-8428en_US
dc.identifier.urihttp://ccis.nctu.edu.tw/issue.asp?P_No=48en_US
dc.identifier.urihttp://ccis.nctu.edu.tw/issueArticle.asp?P_No=48&CA_ID=418en_US
dc.identifier.urihttp://dx.doi.org/10.29843/JCCIS.201907_(37).0002en_US
dc.identifier.urihttp://hdl.handle.net/11536/154775-
dc.description.abstract由於電玩遊戲模組的制動文本特質,因此遊戲模組創作者具備了玩家─作者的雙重角色。本研究以《上古卷軸五:無界天際》為目標案例,首先對模組創作類型進行描繪,並且進一步探討模組類型與創作動機之間的關連性,同時採取互文挪用的觀點來思考模組創作做為一種參與文化與創意歷程的文化意涵。zh_TW
dc.description.abstractTo the extent that video game mods are considered as a type of cybertext, game modders virtually play a double role of player-authorship. Taking the video game The Elder Scrolls V: Skyrim as the case subject for analysis, the present paper attempts to first map the typology of game mods, and then investigate the relations between mod types and modding motivations. The paper also employs the viewpoint of intertextual appropriation to reflect on the cultural implications of modding as a form of participatory culture and creative process.en_US
dc.language.isozh_TWen_US
dc.publisher國立交通大學傳播與科技學系zh_TW
dc.publisher台灣資訊社會研究學會zh_TW
dc.publisherDepartment of Communication & Technology at National Chiao Tung Universityen_US
dc.publisherTaiwan Academy for Information Society.en_US
dc.subject制動文本zh_TW
dc.subject循路文學zh_TW
dc.subject遊戲模組zh_TW
dc.subject參與文化zh_TW
dc.subject互文性zh_TW
dc.subjectcybertexten_US
dc.subjectergodic literatureen_US
dc.subjectgame moden_US
dc.subjectparticipatory cultureen_US
dc.subjectintertextualityen_US
dc.title遊戲模組的類型、創作動機與互文挪用zh_TW
dc.titleTypology, Creative Motivations, and Intertextual Appropriation of Game Moddingen_US
dc.typeCampus Publicationsen_US
dc.identifier.doi10.29843/JCCIS.201907_(37).0002en_US
dc.identifier.journal資訊社會研究zh_TW
dc.identifier.journalThe Journal of Information Societyen_US
dc.citation.issue37en_US
dc.citation.spage13en_US
dc.citation.epage48en_US
Appears in Collections:Journal of Cyber Culture and Information Society


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