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dc.contributor.authorLi, Yung-Mingen_US
dc.contributor.authorLee, Yi-Linen_US
dc.date.accessioned2014-12-08T15:02:57Z-
dc.date.available2014-12-08T15:02:57Z-
dc.date.issued2008en_US
dc.identifier.urihttp://hdl.handle.net/11536/1552-
dc.description.abstractThe main focus of Web 2.0 is on contents and services. In this paper, we propose a game theoretical model to study the business model of peer production based services from the viewpoint of peer participants. As the potential users of the services are free to join, the concern of a typical participant is to evaluate if the benefit from provisioning a variety of resources is worthy. Both self-organized (decentralized) and firm-based (centralized) configurations are investigated The profit, network size and demand are also discussed To ensure the efficiency, an incentive mechanism is proposed. We found that both market configurations are not socially optimal, and would face the recondite trouble of over provisioning or under provisioning. From the view of profit-seeking participants, they would prefer the self-organized market structure.en_US
dc.language.isoen_USen_US
dc.subjectPeer Productionen_US
dc.subjectGame Theoryen_US
dc.subjectIncentiveen_US
dc.subjectWeb 2.0en_US
dc.titleECONOMIC INVESTIGATION OF PEER PRODUCED SERVICESen_US
dc.typeProceedings Paperen_US
dc.identifier.journal12TH PACIFIC ASIA CONFERENCE ON INFORMATION SYSTEMS (PACIS 2008)en_US
dc.citation.spage1526en_US
dc.citation.epage1535en_US
dc.contributor.department資訊管理與財務金融系 註:原資管所+財金所zh_TW
dc.contributor.departmentDepartment of Information Management and Financeen_US
dc.identifier.wosnumberWOS:000262877100125-
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