Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Tseng, Yi-Chun | en_US |
dc.contributor.author | Wong, Sai-Keung | en_US |
dc.date.accessioned | 2020-10-05T02:01:55Z | - |
dc.date.available | 2020-10-05T02:01:55Z | - |
dc.date.issued | 1970-01-01 | en_US |
dc.identifier.issn | 1546-4261 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1002/cav.1961 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/155338 | - |
dc.description.abstract | In this article, we present a framework which transfers video to dynamic relief-structures with water interaction. Our method enables the interaction between video content and waterflows. The key idea is that the dynamic 2.5D structures of the objects in video are constructed and then waterflows are simulated to interact with the 2.5D structures. We performed experiments for still images, and video in which objects had various motion styles. User interaction with our system was also demonstrated. The result of a user study indicated that our method could produce visually acceptable results. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | image processing | en_US |
dc.subject | interaction | en_US |
dc.subject | relief maps | en_US |
dc.subject | simulation | en_US |
dc.subject | video processing | en_US |
dc.subject | water flows | en_US |
dc.title | Transferring video to dynamic relief structures with water interaction | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1002/cav.1961 | en_US |
dc.identifier.journal | COMPUTER ANIMATION AND VIRTUAL WORLDS | en_US |
dc.citation.spage | 0 | en_US |
dc.citation.epage | 0 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000566447400001 | en_US |
dc.citation.woscount | 0 | en_US |
Appears in Collections: | Articles |