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dc.contributor.authorLiu, JDen_US
dc.contributor.authorKo, MTen_US
dc.contributor.authorChang, RCen_US
dc.date.accessioned2014-12-08T15:02:57Z-
dc.date.available2014-12-08T15:02:57Z-
dc.date.issued1996en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://hdl.handle.net/11536/1557-
dc.description.abstractFor cloth modeling and animation, we use a physically based model to simulate the dynamic formation of folds, pleats, and wrinkles and the final static appearance of cloth draped over a rigid object. To simulate the behavior of the cloth and its final static appearance on the model, we propose a new collision and self-collision avoidance method to prevent penetration between the cloth and rigid objects and between parts of the cloth. At each time step, we enforce constraints over those grid points about to penetrate other objects. Our method is easier and more robust than conventional methods at representing interaction between the cloth and various objects.en_US
dc.language.isoen_USen_US
dc.subjectcloth animationen_US
dc.subjectphysically based modelingen_US
dc.subjectiteration methoden_US
dc.subjectcollision detection and avoidanceen_US
dc.subjectself-collisionen_US
dc.titleCollision avoidance in cloth animationen_US
dc.typeArticleen_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume12en_US
dc.citation.issue5en_US
dc.citation.spage234en_US
dc.citation.epage243en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:A1996UV68800002-
dc.citation.woscount15-
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