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dc.contributor.author黃昭謀zh_TW
dc.contributor.authorChao-Mou, Huangen_US
dc.date.accessioned2022-04-22T01:03:46Z-
dc.date.available2022-04-22T01:03:46Z-
dc.date.issued2021-07en_US
dc.identifier.issn1680-8428en_US
dc.identifier.urihttp://ccis.nctu.edu.tw/issueArticle.asp?P_No=52&CA_ID=445en_US
dc.identifier.urihttp://dx.doi.org/10.29843/JCCIS.202107_(41).0004en_US
dc.identifier.urihttp://hdl.handle.net/11536/155868-
dc.description.abstract本文從監控資本主義出發,分析谷歌、微軟和亞馬遜等業者跨足串流遊戲市場,以演算法監控並開採遊戲工人的行為剩餘。串流遊戲平台能整合系統裝置和發行通路,直接面對消費者端而掌握遊戲定價權,社交連結也讓玩家自發地分享。技術優勢 除將既有的模組修改者、一般玩家、社群自製內容生產者納入工人行列,演算法的蒐集分析,也將玩家各種遊戲行為資料轉化獲利。至於「選擇」加入平台的遊戲開發商 雖增加銷售管道,但得面臨低價月費下商品營銷管控,或回應平台技術需求而淪為「高級監工」。最後在串流平台、遊戲開發商、玩家之間多重交錯的監視環境,權力與資本已交融一體,英國學者福克斯提出「共享社會」主張推動數位共享、平台合作與公共服務網路,是值得思考的問題解決方案。zh_TW
dc.description.abstractThis thesis utilizes surveillance capitalism to analyze technology companies, namely Google, Microsoft, and Amazon, which expand their business into the game streaming market and uses algorithmic to surveil and mine the behavioral surplus of playbours’ labor. Game streaming platforms are built with system integration and distribution channels, directly used by customers who can control their pricing power and voluntarily share with their social networks. The advantage of this technology brings in existing mods, gamers, social group content makers to labor’s range, collects and analyzes algorithmic, and transforms a variety of gamers’ behavioral data into profits. As for those game developers who “choose” to join the streaming platforms, though they have expanded sales channels, they have to manage product sales with low monthly payments contributed by customers, or they are reduced to “high-class supervisors” to meet the needs of the platforms. Finally, due to streaming platforms, game developers, gamers being inextricably intertwined under surveillance, and power and capital being blended, British scholar Fuchs Christian proposes “a society of the commons” and promotes digital commons, platform cooperatives, public- service Internet; such resolutions are worth considering.en_US
dc.language.isozh_TWen_US
dc.publisher國立陽明交通大學傳播與科技學系zh_TW
dc.publisher台灣資訊社會研究學會zh_TW
dc.publisherDepartment of Communication & Technology at National Yang Ming Chiao Tung Universityen_US
dc.publisherTaiwan Academy for Information Society.en_US
dc.subject共享社會zh_TW
dc.subject行為剩餘zh_TW
dc.subject遊戲工人zh_TW
dc.subject演算法zh_TW
dc.subject監控資本主義zh_TW
dc.subjecta society of the commonsen_US
dc.subjectbehavioral surplusen_US
dc.subjectplayboursen_US
dc.subjectalgorithmicen_US
dc.subjectsurveillance capitalismen_US
dc.title人工智慧開採行為剩餘:串流遊戲平台的演算法監控與遊戲工人勞動zh_TW
dc.titleArtificial Intelligence Mining Behavior Surplus: The Algorithmic Surveillance and Playbours’ Labor of Game Streaming Platformsen_US
dc.typeCampus Publicationsen_US
dc.identifier.doi10.29843/JCCIS.202107_(41).0004en_US
dc.identifier.journal資訊社會研究zh_TW
dc.identifier.journalThe Journal of Information Societyen_US
dc.citation.issue41en_US
dc.citation.spage65en_US
dc.citation.epage92en_US
顯示於類別:資訊社會研究


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