標題: 球迷、認同需求與運動媒介:運動賽事收看行為與娛樂經驗之影響因素分析
Fanship, Need of Identification, and Sport Media: The Predictors of Viewing and Entertaining Experience of Sport Media
作者: 陳延昇
Yen-Shen Chen
關鍵字: 運動媒介;球迷;認同需求;享樂;中介效果;sport media;fanship;identification;enjoyment;mediation effect
公開日期: 一月-2021
出版社: 國立交通大學傳播與科技學系
台灣資訊社會研究學會
Department of Communication & Technology at National Chiao Tung University
Taiwan Academy for Information Society.
摘要: 本研究以球迷感、認同需求為預測變項探討運動賽事收視行為以及享樂感之影響,並分析臨場感與對抗感是否中介球迷感與享樂感。 以2014台灣傳播資料庫調查之全國性資料分析,發現運動賽事收視行為中,球迷度越高,每週收視時間則顯著越長。其次,認同需求度和收視時間負相關,顯示對朋友同儕的認同需求低,收視時間反而高。意即熱衷於觀看運動賽事球迷,反而不認為收視是為獲得朋友同儕認同。此外,球迷感能預測觀看運動賽事享樂感,進一步分析發現此關係受到臨場感和對抗感之中介。依據情感傾向觀點解釋,臨場感是對球隊正向情感的沉浸經驗,進而增強享樂感。對抗感是對敵對球隊的負向情感之敵我分明感受,也能增強享樂感。
The study aimed to investigate the predictors of fanship and need of identification(NFI) on viewing and enjoyment of sport media, and the mediation of presence and rivalry between two predictors and enjoyment. The survey was conducted by Taiwan Communication Survey project, and 706 sport media audiences included. The results indicated that fanship was the positive predictor of viewing time; and NFI was negatively correlated with viewing time. It seems that heavy sport viewers did not consider NFI as their viewing motive. Fanship was a predictor of enjoyment, and both presence and rivalry were mediators between fanship and enjoyment. According to affective disposition theory, presence was from positive disposition and enhanced enjoyment, while rivalry was from oppositely disposition toward competitor and thus increased entertaining experiences.
URI: http://ccis.nctu.edu.tw/issueArticle.asp?P_No=51&CA_ID=440
http://dx.doi.org/10.29843/JCCIS.202101_(40).0006
http://hdl.handle.net/11536/155876
ISSN: 1680-8428
DOI: 10.29843/JCCIS.202101_(40).0006
期刊: 資訊社會研究
The Journal of Information Society
Issue: 40
起始頁: 135
結束頁: 162
顯示於類別:資訊社會研究


文件中的檔案:

  1. information society4006.pdf

若為 zip 檔案,請下載檔案解壓縮後,用瀏覽器開啟資料夾中的 index.html 瀏覽全文。