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dc.contributor.authorChou, Chienen_US
dc.contributor.authorTsai, Meng-Jungen_US
dc.date.accessioned2014-12-08T15:25:51Z-
dc.date.available2014-12-08T15:25:51Z-
dc.date.issued2007-01-01en_US
dc.identifier.issn0747-5632en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.chb.2004.11.011en_US
dc.identifier.urihttp://hdl.handle.net/11536/18286-
dc.description.abstractThe purpose of this study is to explore gender differences among adolescents who play computer games: key areas of study include hours played, motivation, enjoyment experienced, and the impacts on the students' lives. The data were obtained from 535 Taiwan high school students. Results indicated that males spent more time playing computer games than did females and also enjoyed it more. Results also indicated that male students are more strongly motivated to play computer games. Gender differences exist in both the frequency and the types of games the subjects played. It is interesting to note that even with significant gender differences, both genders overwhelmingly concluded that playing computer games has helped the quality of their friendships. Finally, results also showed a slight gender difference regarding the predictors of Taiwan high school students' game playing enjoyments. (c) 2004 Elsevier Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectcomputer gameen_US
dc.subjectgame playingen_US
dc.subjectadolescenceen_US
dc.subjectTaiwan high school studentsen_US
dc.titleGender differences in Taiwan high school students' computer game playingen_US
dc.typeArticle; Proceedings Paperen_US
dc.identifier.doi10.1016/j.chb.2004.11.011en_US
dc.identifier.journalCOMPUTERS IN HUMAN BEHAVIORen_US
dc.citation.volume23en_US
dc.citation.issue1en_US
dc.citation.spage812en_US
dc.citation.epage824en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.identifier.wosnumberWOS:000241318000046-
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