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dc.contributor.authorWay, DLen_US
dc.contributor.authorLin, YRen_US
dc.contributor.authorShih, ZCen_US
dc.date.accessioned2014-12-08T15:26:36Z-
dc.date.available2014-12-08T15:26:36Z-
dc.date.issued2002en_US
dc.identifier.urihttp://hdl.handle.net/11536/18891-
dc.description.abstractPracticed for more than three thousand years, Chinese painting emphasizes "implicit meaning", and involves painters' using a minimal number of brush strokes to express their deepest feelings. Landscapes are one of the most important themes in Chinese painting, Trees are the essential painting objects. This paper presents a set of novel methods to automatically draw trees in Chinese ink painting from 3D polygonal models. Outline rendering and texture generation uses the information of the silhouette, shade and orientation of three-dimensional model's surface to draw a particular tree. Four reference maps are established to analyze the information for the bark texture. These methods can draw various styles of bark texture by defining the texture patterns. Finally, this paper demonstrates some results obtained with our method.en_US
dc.language.isoen_USen_US
dc.subjectnon-photorealistic rendering (NPR)en_US
dc.subjectchinese landscape paintingen_US
dc.subjectTS'UNen_US
dc.subjecttexture strokesen_US
dc.subjectsilhouetteen_US
dc.subjectcurvature mapen_US
dc.subjectbrushen_US
dc.subjecttexture generationen_US
dc.titleThe synthesis of trees in Chinese landscape painting using silhouette and texture strokesen_US
dc.typeProceedings Paperen_US
dc.identifier.journalWSCG'2002, VOLS I AND II, CONFERENCE PROCEEDINGSen_US
dc.citation.spage499en_US
dc.citation.epage506en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000176365300066-
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