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dc.contributor.authorLiang, BSen_US
dc.contributor.authorNieh, YCen_US
dc.contributor.authorNiou, YPen_US
dc.contributor.authorJen, CWen_US
dc.contributor.authorChuang, Gen_US
dc.date.accessioned2014-12-08T15:27:49Z-
dc.date.available2014-12-08T15:27:49Z-
dc.date.issued1995en_US
dc.identifier.isbn0-7803-4131-7en_US
dc.identifier.urihttp://hdl.handle.net/11536/20054-
dc.description.abstractIn 3-D graphics processor, large associated information per pixel cause storage and bus transfer problems in pixel operations. In this paper, we explore the parallelisms in pixel information to design a hardware-efficient architecture, hence the hardware cost of redundant registers in pipeline stages and unnecessary bus transfer can be saved.en_US
dc.language.isoen_USen_US
dc.titleA hardware-efficient architecture for 3-D graphics processoren_US
dc.typeProceedings Paperen_US
dc.identifier.journal1997 INTERNATIONAL SYMPOSIUM ON VLSI TECHNOLOGY, SYSTEMS, AND APPLICATIONS, PROCEEDINGS OF TECHNICAL PAPERSen_US
dc.citation.spage88en_US
dc.citation.epage92en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:A1995BJ34C00020-
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