Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Tseng, Sheng-Yang | en_US |
dc.contributor.author | Chang, Ai-Tang | en_US |
dc.contributor.author | Luo, Chih-Wei | en_US |
dc.contributor.author | Hsu, Long | en_US |
dc.contributor.author | Kobayashi, Takayoshi | en_US |
dc.date.accessioned | 2014-12-08T15:28:40Z | - |
dc.date.available | 2014-12-08T15:28:40Z | - |
dc.date.issued | 2012 | en_US |
dc.identifier.isbn | 978-0-8194-9175-6 | en_US |
dc.identifier.issn | 0277-786X | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/20737 | - |
dc.identifier.uri | http://dx.doi.org/10.1117/12.929238 | en_US |
dc.description.abstract | Fast calculation of trapping force provides a more direct way for optimizing designs of optical systems which generate optical traps. In this study, a graphic processing unit (GPU), NVIDIA GTX 275, is used to boost the speed of trapping efficiency calculation under ray optics approximation. The codes of trapping efficiency calculation are implemented in C++. The computing power of GPU is utilized through compute unified architecture device (CUDA) toolkit 4.0. The computing speed is compared with that of central processing unit (CPU), Intel Core 2 Quad Q9550. Over 100x speedup is achieved when single-precision floating-point numbers were used in the calculation. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Graphic processing unit | en_US |
dc.subject | optical trapping force | en_US |
dc.subject | Ray optics | en_US |
dc.title | Fast trapping force calculation by utilizing graphic processing unit | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.doi | 10.1117/12.929238 | en_US |
dc.identifier.journal | OPTICAL TRAPPING AND OPTICAL MICROMANIPULATION IX | en_US |
dc.citation.volume | 8458 | en_US |
dc.contributor.department | 電子物理學系 | zh_TW |
dc.contributor.department | Department of Electrophysics | en_US |
dc.identifier.wosnumber | WOS:000313034500059 | - |
Appears in Collections: | Conferences Paper |
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