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dc.contributor.authorTseng, Sheng-Yangen_US
dc.contributor.authorChang, Ai-Tangen_US
dc.contributor.authorLuo, Chih-Weien_US
dc.contributor.authorHsu, Longen_US
dc.contributor.authorKobayashi, Takayoshien_US
dc.date.accessioned2014-12-08T15:28:40Z-
dc.date.available2014-12-08T15:28:40Z-
dc.date.issued2012en_US
dc.identifier.isbn978-0-8194-9175-6en_US
dc.identifier.issn0277-786Xen_US
dc.identifier.urihttp://hdl.handle.net/11536/20737-
dc.identifier.urihttp://dx.doi.org/10.1117/12.929238en_US
dc.description.abstractFast calculation of trapping force provides a more direct way for optimizing designs of optical systems which generate optical traps. In this study, a graphic processing unit (GPU), NVIDIA GTX 275, is used to boost the speed of trapping efficiency calculation under ray optics approximation. The codes of trapping efficiency calculation are implemented in C++. The computing power of GPU is utilized through compute unified architecture device (CUDA) toolkit 4.0. The computing speed is compared with that of central processing unit (CPU), Intel Core 2 Quad Q9550. Over 100x speedup is achieved when single-precision floating-point numbers were used in the calculation.en_US
dc.language.isoen_USen_US
dc.subjectGraphic processing uniten_US
dc.subjectoptical trapping forceen_US
dc.subjectRay opticsen_US
dc.titleFast trapping force calculation by utilizing graphic processing uniten_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1117/12.929238en_US
dc.identifier.journalOPTICAL TRAPPING AND OPTICAL MICROMANIPULATION IXen_US
dc.citation.volume8458en_US
dc.contributor.department電子物理學系zh_TW
dc.contributor.departmentDepartment of Electrophysicsen_US
dc.identifier.wosnumberWOS:000313034500059-
Appears in Collections:Conferences Paper


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