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dc.contributor.authorLiu, Hao-Yunen_US
dc.contributor.authorWu, I-Chenen_US
dc.contributor.authorKang, Hao-Huaen_US
dc.contributor.authorLiao, Ting-Fuen_US
dc.date.accessioned2014-12-08T15:29:04Z-
dc.date.available2014-12-08T15:29:04Z-
dc.date.issued2012en_US
dc.identifier.isbn978-0-7695-4919-4en_US
dc.identifier.urihttp://hdl.handle.net/11536/20967-
dc.identifier.urihttp://dx.doi.org/10.1109/TAAI.2012.55en_US
dc.description.abstractIn this demonstration, we show a software framework for generic game development, including game record editing and job-level (JL) computing. For the former, the framework supports the display and editing of game positions and the browsing of the game position tree. Currently, we have developed game record editors for Connect6, Go, Chinese Chess, Mahjong, etc. In this demonstration, we show how easily an editor for the game Tic-Tac-Toe is built. For the latter, the framework supports job submission to a volunteer computing system, named Computer Game Desktop Grid developed by our team, to help solve or analyze game positions. Currently, we support JL proof number search, JL alpha-beta search, and JL Monte-Carlo tree search. In this demonstration, we show how easily JL-PNS is designed.en_US
dc.language.isoen_USen_US
dc.subjectSoftware frameworken_US
dc.subjectgame record editoren_US
dc.subjectCGDGen_US
dc.subjectJob-level searchen_US
dc.subjectvolunteer computingen_US
dc.titleSystem Demonstration for Generic Game Development Frameworken_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/TAAI.2012.55en_US
dc.identifier.journal2012 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI)en_US
dc.citation.spage323en_US
dc.citation.epage326en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000313560200053-
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