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dc.contributor.authorYu, Chiung-Hsuehen_US
dc.contributor.authorLee, Hui-Lungen_US
dc.contributor.authorChen, Ling-Hweien_US
dc.date.accessioned2014-12-08T15:29:36Z-
dc.date.available2014-12-08T15:29:36Z-
dc.date.issued2011-08-01en_US
dc.identifier.issn0924-669Xen_US
dc.identifier.urihttp://dx.doi.org/10.1007/s10489-009-0200-0en_US
dc.identifier.urihttp://hdl.handle.net/11536/21283-
dc.description.abstractNonogram is one of logical games popular in Japan and Netherlands. Solving nonogram is a NP-complete problem. There are some related papers proposed. Some use genetic algorithm (GA), but the solution may get stuck in local optima. Some use depth first search (DFS) algorithm, the execution speed is very slow. In this paper, we propose a puzzle solving algorithm to treat these problems. Based on the fact that most of nonograms are compact and contiguous, some logical rules are deduced to paint some cells. Then, we use the chronological backtracking algorithm to solve those undetermined cells and logical rules to improve the search efficiently. Experimental results show that our algorithm can solve nonograms successfully, and the processing speed is significantly faster than that of DFS. Moreover, our method can determine that a nonogram has no solution.en_US
dc.language.isoen_USen_US
dc.subjectJapanese puzzleen_US
dc.subjectNonogramen_US
dc.subjectDepth first searchen_US
dc.subjectChronological backtrackingen_US
dc.titleAn efficient algorithm for solving nonogramsen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s10489-009-0200-0en_US
dc.identifier.journalAPPLIED INTELLIGENCEen_US
dc.citation.volume35en_US
dc.citation.issue1en_US
dc.citation.spage18en_US
dc.citation.epage31en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000291738400002-
dc.citation.woscount2-
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