完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | CHUANG, JH | en_US |
dc.contributor.author | CHENG, SA | en_US |
dc.date.accessioned | 2014-12-08T15:03:37Z | - |
dc.date.available | 2014-12-08T15:03:37Z | - |
dc.date.issued | 1995 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/2144 | - |
dc.identifier.uri | http://dx.doi.org/10.1007/BF01898601 | en_US |
dc.description.abstract | Caustic effects produced by the transport of light from specular surfaces to diffuse surfaces are a common type of optical effect that cannot be modeled by ray tracing. We propose a two-pass algorithm to model caustic effects efficiently and reliably. In the proposed method, information on transmitted light beams is collected in a tree structure, which is used to compute the intensity efficiently. The method does not require the polygonization of diffuse surfaces and can easily be combined with any rendering algorithm. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | CAUSTIC EFFECTS | en_US |
dc.subject | BACKWARD BEAM TRACING | en_US |
dc.subject | RAY TRACING | en_US |
dc.title | COMPUTING CAUSTIC EFFECTS BY BACKWARD BEAM TRACING | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1007/BF01898601 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 11 | en_US |
dc.citation.issue | 3 | en_US |
dc.citation.spage | 156 | en_US |
dc.citation.epage | 166 | en_US |
dc.contributor.department | 交大名義發表 | zh_TW |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | National Chiao Tung University | en_US |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:A1995QP53000004 | - |
dc.citation.woscount | 5 | - |
顯示於類別: | 期刊論文 |