Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Feng, Kai-Ten | en_US |
dc.contributor.author | Tseng, Po-Hsuan | en_US |
dc.contributor.author | Chiu, Pei-Shuan | en_US |
dc.contributor.author | Yang, Jia-Lin | en_US |
dc.contributor.author | Chiu, Chun-Jie | en_US |
dc.date.accessioned | 2014-12-08T15:31:50Z | - |
dc.date.available | 2014-12-08T15:31:50Z | - |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-0-8194-9422-1 | en_US |
dc.identifier.issn | 0277-786X | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/22489 | - |
dc.identifier.uri | http://dx.doi.org/10.1117/12.2003505 | en_US |
dc.description.abstract | With enhanced processing capability of mobile platforms, augmented reality (AR) has been considered a promising technology for achieving enhanced user experiences (UX). Augmented reality is to impose virtual information, e.g., videos and images, on to a live-view digital display. UX on real-world environment via the display can be effectively enhanced with the adoption of interactive AR technology. Enhancement on UX can be beneficial for digital learning systems. There are existing research works based on AR targeting for the design of e-learning systems. However, none of these work focuses on providing three-dimensional (3-D) object modeling for enhanced UX based on interactive AR techniques. In this paper, the 3-D interactive augmented reality-enhanced learning (IARL) systems will be proposed to provide enhanced UX for digital learning. The proposed IARL systems consist of two major components, including the markerless pattern recognition (MPR) for 3-D models and velocity-based object tracking (VOT) algorithms. Realistic implementation of proposed IARL system is conducted on Android-based mobile platforms. UX on digital learning can be greatly improved with the adoption of proposed IARL systems. | en_US |
dc.language.iso | en_US | en_US |
dc.title | 3-D Interactive Augmented Reality-enhanced Digital Learning Systems for Mobile Devices | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.doi | 10.1117/12.2003505 | en_US |
dc.identifier.journal | ENGINEERING REALITY OF VIRTUAL REALITY 2013 | en_US |
dc.citation.volume | 8649 | en_US |
dc.contributor.department | 電機工程學系 | zh_TW |
dc.contributor.department | Department of Electrical and Computer Engineering | en_US |
dc.identifier.wosnumber | WOS:000322535300007 | - |
Appears in Collections: | Conferences Paper |
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