Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ou, Zhan-He | en_US |
dc.contributor.author | Chen, Ling-Hwei | en_US |
dc.date.accessioned | 2014-12-08T15:36:16Z | - |
dc.date.available | 2014-12-08T15:36:16Z | - |
dc.date.issued | 2014-08-20 | en_US |
dc.identifier.issn | 0020-0255 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1016/j.ins.2013.12.024 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/24605 | - |
dc.description.abstract | Although various steganographic methods have been proposed that use distinct cover media, using games to hide data remains a recent development. The study presents a steganographic method based on online Tetris games, in which secret messages are embedded using a generated tetrimino sequence. Each time a person plays an online Tetris game, a new tetrimino sequence should be generated. The proposed method meets this requirement, generating a distinct stegoed tetrimino sequence for each game played. In addition, the study presents a scenario and a simulator for the proposed method. Theoretical proof and experimental results are provided to demonstrate that the proposed method is undetectable. (C) 2013 Elsevier Inc. All rights reserved. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Steganography | en_US |
dc.subject | Tetrimino | en_US |
dc.subject | Tetris | en_US |
dc.subject | Undetectability | en_US |
dc.title | A steganographic method based on tetris games | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1016/j.ins.2013.12.024 | en_US |
dc.identifier.journal | INFORMATION SCIENCES | en_US |
dc.citation.volume | 276 | en_US |
dc.citation.issue | en_US | |
dc.citation.spage | 343 | en_US |
dc.citation.epage | 353 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000337647300023 | - |
dc.citation.woscount | 0 | - |
Appears in Collections: | Articles |
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