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dc.contributor.authorOu, Zhan-Heen_US
dc.contributor.authorChen, Ling-Hweien_US
dc.date.accessioned2014-12-08T15:36:16Z-
dc.date.available2014-12-08T15:36:16Z-
dc.date.issued2014-08-20en_US
dc.identifier.issn0020-0255en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.ins.2013.12.024en_US
dc.identifier.urihttp://hdl.handle.net/11536/24605-
dc.description.abstractAlthough various steganographic methods have been proposed that use distinct cover media, using games to hide data remains a recent development. The study presents a steganographic method based on online Tetris games, in which secret messages are embedded using a generated tetrimino sequence. Each time a person plays an online Tetris game, a new tetrimino sequence should be generated. The proposed method meets this requirement, generating a distinct stegoed tetrimino sequence for each game played. In addition, the study presents a scenario and a simulator for the proposed method. Theoretical proof and experimental results are provided to demonstrate that the proposed method is undetectable. (C) 2013 Elsevier Inc. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectSteganographyen_US
dc.subjectTetriminoen_US
dc.subjectTetrisen_US
dc.subjectUndetectabilityen_US
dc.titleA steganographic method based on tetris gamesen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.ins.2013.12.024en_US
dc.identifier.journalINFORMATION SCIENCESen_US
dc.citation.volume276en_US
dc.citation.issueen_US
dc.citation.spage343en_US
dc.citation.epage353en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000337647300023-
dc.citation.woscount0-
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