完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Wu, IC | en_US |
dc.contributor.author | Hsu, CC | en_US |
dc.date.accessioned | 2014-12-08T15:37:24Z | - |
dc.date.available | 2014-12-08T15:37:24Z | - |
dc.date.issued | 2004-11-01 | en_US |
dc.identifier.issn | 0916-8532 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/25722 | - |
dc.description.abstract | Most traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First. formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third. prove that these game systems are general for all POT games. Finally. in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | game modeling | en_US |
dc.subject | board games | en_US |
dc.subject | card games | en_US |
dc.title | The model and systems for play-on-table games | en_US |
dc.type | Letter | en_US |
dc.identifier.journal | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS | en_US |
dc.citation.volume | E87D | en_US |
dc.citation.issue | 11 | en_US |
dc.citation.spage | 2503 | en_US |
dc.citation.epage | 2508 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000225210500009 | - |
dc.citation.woscount | 1 | - |
顯示於類別: | 期刊論文 |