完整後設資料紀錄
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dc.contributor.authorWu, ICen_US
dc.contributor.authorHsu, CCen_US
dc.date.accessioned2014-12-08T15:37:24Z-
dc.date.available2014-12-08T15:37:24Z-
dc.date.issued2004-11-01en_US
dc.identifier.issn0916-8532en_US
dc.identifier.urihttp://hdl.handle.net/11536/25722-
dc.description.abstractMost traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First. formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third. prove that these game systems are general for all POT games. Finally. in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner.en_US
dc.language.isoen_USen_US
dc.subjectgame modelingen_US
dc.subjectboard gamesen_US
dc.subjectcard gamesen_US
dc.titleThe model and systems for play-on-table gamesen_US
dc.typeLetteren_US
dc.identifier.journalIEICE TRANSACTIONS ON INFORMATION AND SYSTEMSen_US
dc.citation.volumeE87Den_US
dc.citation.issue11en_US
dc.citation.spage2503en_US
dc.citation.epage2508en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000225210500009-
dc.citation.woscount1-
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