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dc.contributor.authorLee, Hui-Lungen_US
dc.contributor.authorLee, Chia-Fengen_US
dc.contributor.authorChen, Ling-Hweien_US
dc.date.accessioned2014-12-08T15:38:24Z-
dc.date.available2014-12-08T15:38:24Z-
dc.date.issued2010-12-01en_US
dc.identifier.issn0164-1212en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.jss.2010.07.054en_US
dc.identifier.urihttp://hdl.handle.net/11536/26293-
dc.description.abstractIn steganography, several different types of media have been used as carriers, such as images, audios and video streams, to hide secret data. Nevertheless, various novel media and applications have been developed due to the rapid growth of internet. In this paper, we select maze games as carrier media to conceal secret data. The original idea of embedding data in a maze is proposed by Niwayama et al. Their method has two disadvantages. One is the very small embedding capacity; the other is that the stego maze is not perfect. Here, we propose an improved algorithm for increasing the embedding capacity and preserving the "perfect" property. (C) 2010 Elsevier Inc. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectSteganography in gamesen_US
dc.subjectInformation hidingen_US
dc.subjectSteganalysisen_US
dc.subjectPerfect mazeen_US
dc.subjectSolution pathen_US
dc.titleA perfect maze based steganographic methoden_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.jss.2010.07.054en_US
dc.identifier.journalJOURNAL OF SYSTEMS AND SOFTWAREen_US
dc.citation.volume83en_US
dc.citation.issue12en_US
dc.citation.spage2528en_US
dc.citation.epage2535en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000284674200014-
dc.citation.woscount2-
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