Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chen, CH | en_US |
dc.contributor.author | Lee, CY | en_US |
dc.date.accessioned | 2014-12-08T15:40:04Z | - |
dc.date.available | 2014-12-08T15:40:04Z | - |
dc.date.issued | 2003-12-01 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/27366 | - |
dc.description.abstract | The hierarchical Z-buffer is application-invisible and more efficient than the traditional Z-buffer for quickly rejecting hidden geometries. But there are construction and management issues associated with integrating a hierarchical Z-buffer into current graphics hardware. Here we present a two-level hierarchical Z-buffer algorithm, and provide solutions to these issues. Simulation results show that the bandwidth can be reduced by up to 35%. Moreover we propose a dynamic bi-level HZ-buffer compression technique that reduces the buffer size up by to 40%, and for which there is little performance degradation. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 3D graphics hardware | en_US |
dc.subject | hierarchical Z-buffer | en_US |
dc.subject | hierarchical Z-buffer compression | en_US |
dc.title | Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware | en_US |
dc.type | Article | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 19 | en_US |
dc.citation.issue | 7-8 | en_US |
dc.citation.spage | 467 | en_US |
dc.citation.epage | 479 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000186957600004 | - |
dc.citation.woscount | 5 | - |
Appears in Collections: | Articles |
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