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dc.contributor.authorJung, Tzung-Rungen_US
dc.contributor.authorVan, Lan-Daen_US
dc.contributor.authorSheu, Teng-Yaoen_US
dc.contributor.authorLin, Cheng-Weien_US
dc.contributor.authorFang, Wai-Chien_US
dc.date.accessioned2014-12-08T15:04:15Z-
dc.date.available2014-12-08T15:04:15Z-
dc.date.issued2008en_US
dc.identifier.isbn978-1-4244-2570-9en_US
dc.identifier.urihttp://hdl.handle.net/11536/2752-
dc.description.abstractAn innovative multi-mode depth buffer compression algorithm has been developed for 3D graphics system. It adaptively compresses the depth buffer data according to different scene changes by employing 19 compression modes generated from three compression algorithms including DDPCM, HA, and general DDPCM. Furthermore, this novel algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. For 8x8 tile size and 16-bit depth values, the proposed multi-mode algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with the HA and the DDPCM compression methods, respectively. The modified efficient depth buffer compression can achieve 10.56:1 and 7.76:1 compression ratio in one-plane mode and two-plane mode, respectively. The modified DDPCM can achieve 6.48:1 and 5.39:1 compression ratio in one-plane mode and two-plane mode, respectively.en_US
dc.language.isoen_USen_US
dc.titleDesign of Multi-Mode Depth Buffer Compression for 3D Graphics Systemen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2008 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOLS 1-4en_US
dc.citation.spage789en_US
dc.citation.epage792en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000261514000198-
Appears in Collections:Conferences Paper