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dc.contributor.authorChen, CCen_US
dc.contributor.authorChuang, JHen_US
dc.contributor.authorLee, BYen_US
dc.contributor.authorFeng, WWen_US
dc.contributor.authorChiou, Ten_US
dc.date.accessioned2014-12-08T15:41:09Z-
dc.date.available2014-12-08T15:41:09Z-
dc.date.issued2003-04-01en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://dx.doi.org/10.1016/S0097-8493(02)00276-5en_US
dc.identifier.urihttp://hdl.handle.net/11536/28003-
dc.description.abstractWe present a hybrid rendering scheme that explores the locality of visibility at the cost of extra storage and prefetching, and makes a tradeoff between image quality and rendering efficiency by using textured level-of-detail (LOD) meshes. The space is first subdivided into cells. For each cell, inside objects are rendered as normal while outside objects are rendered as textured LOD meshes using projective texture mapping. The textured LOD meshes are object based and derived from the original meshes based on the captured depth images viewed at the centers of the cell and its adjacent cells. With such a textured LOD mesh, problems commonly found in image-based rendering, such as the hole problem due to occlusion among objects and the gap problems due to resolution mismatch, can be avoided. The size of holes due to self-occlusion is constrained to be within a user-specified tolerance. Several scenes with millions of polygons have been tested and higher than 200 FPS has been achieved with a little loss of image quality. (C) 2003 Elsevier Science Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectinteractive walkthroughen_US
dc.subjecthybrid renderingen_US
dc.subjectlevel-of-detailen_US
dc.subjecttextured LOD meshen_US
dc.subjectimage-based renderingen_US
dc.titleRendering complex scenes using spatial subdivision and textured LOD meshesen_US
dc.typeArticle; Proceedings Paperen_US
dc.identifier.doi10.1016/S0097-8493(02)00276-5en_US
dc.identifier.journalCOMPUTERS & GRAPHICS-UKen_US
dc.citation.volume27en_US
dc.citation.issue2en_US
dc.citation.spage189en_US
dc.citation.epage204en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000181788300004-
Appears in Collections:Conferences Paper


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