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dc.contributor.authorLee, YCen_US
dc.contributor.authorJen, CWen_US
dc.date.accessioned2014-12-08T15:41:17Z-
dc.date.available2014-12-08T15:41:17Z-
dc.date.issued2003-03-01en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s00371-002-0169-8en_US
dc.identifier.urihttp://hdl.handle.net/11536/28081-
dc.description.abstractTexture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability.en_US
dc.language.isoen_USen_US
dc.subjectfilteringen_US
dc.subjectresamplingen_US
dc.subjecttexture mappingen_US
dc.titleEdge-preserving texture filtering for real-time renderingen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s00371-002-0169-8en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume19en_US
dc.citation.issue1en_US
dc.citation.spage10en_US
dc.citation.epage22en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000182467600002-
dc.citation.woscount6-
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