完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Lee, YC | en_US |
dc.contributor.author | Jen, CW | en_US |
dc.date.accessioned | 2014-12-08T15:41:17Z | - |
dc.date.available | 2014-12-08T15:41:17Z | - |
dc.date.issued | 2003-03-01 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1007/s00371-002-0169-8 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/28081 | - |
dc.description.abstract | Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | filtering | en_US |
dc.subject | resampling | en_US |
dc.subject | texture mapping | en_US |
dc.title | Edge-preserving texture filtering for real-time rendering | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1007/s00371-002-0169-8 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 19 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 10 | en_US |
dc.citation.epage | 22 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000182467600002 | - |
dc.citation.woscount | 6 | - |
顯示於類別: | 期刊論文 |