完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chen, CH | en_US |
dc.contributor.author | Lee, CY | en_US |
dc.date.accessioned | 2014-12-08T15:42:50Z | - |
dc.date.available | 2014-12-08T15:42:50Z | - |
dc.date.issued | 2002-02-01 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1007/s003710100130 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/29041 | - |
dc.description.abstract | DCT-based compression is widely used in video and image compression for a high compression ratio, but it suffers from random-access problem when applied to texture compression. In this paper we present a JPEG-Like DCT-based texture compression technique which is suitable for 3D graphics rendering system. We apply a simple adaptive quantization on an 8 x 8 bloc size texture, such that the length of the encoded bit stream of one block can be approximated to the target. A pre-defined quantizer scale is encoded with the bit stream with a small overhead. Our technique achieved a high compression ratio, quality control of true color texture, and random access of texture data. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | 3D graphics | en_US |
dc.subject | texture compression | en_US |
dc.title | A JPEG-like texture compression with adaptive quantization for 3D graphics application | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1007/s003710100130 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 18 | en_US |
dc.citation.issue | 1 | en_US |
dc.citation.spage | 29 | en_US |
dc.citation.epage | 40 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000174685400003 | - |
dc.citation.woscount | 8 | - |
顯示於類別: | 期刊論文 |