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dc.contributor.authorChen, CHen_US
dc.contributor.authorLee, CYen_US
dc.date.accessioned2014-12-08T15:42:50Z-
dc.date.available2014-12-08T15:42:50Z-
dc.date.issued2002-02-01en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://dx.doi.org/10.1007/s003710100130en_US
dc.identifier.urihttp://hdl.handle.net/11536/29041-
dc.description.abstractDCT-based compression is widely used in video and image compression for a high compression ratio, but it suffers from random-access problem when applied to texture compression. In this paper we present a JPEG-Like DCT-based texture compression technique which is suitable for 3D graphics rendering system. We apply a simple adaptive quantization on an 8 x 8 bloc size texture, such that the length of the encoded bit stream of one block can be approximated to the target. A pre-defined quantizer scale is encoded with the bit stream with a small overhead. Our technique achieved a high compression ratio, quality control of true color texture, and random access of texture data.en_US
dc.language.isoen_USen_US
dc.subject3D graphicsen_US
dc.subjecttexture compressionen_US
dc.titleA JPEG-like texture compression with adaptive quantization for 3D graphics applicationen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s003710100130en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume18en_US
dc.citation.issue1en_US
dc.citation.spage29en_US
dc.citation.epage40en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000174685400003-
dc.citation.woscount8-
Appears in Collections:Articles


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