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dc.contributor.authorLee, YCen_US
dc.contributor.authorJen, CWen_US
dc.date.accessioned2014-12-08T15:44:22Z-
dc.date.available2014-12-08T15:44:22Z-
dc.date.issued2001en_US
dc.identifier.issn0178-2789en_US
dc.identifier.urihttp://hdl.handle.net/11536/29970-
dc.identifier.urihttp://dx.doi.org/10.1007/s003710100111en_US
dc.description.abstractInterpolation for normal vectors is an important stage of Phong shading. Linear interpolation cannot represent the geometry of surfaces adequately in some situations. Previous quadratic interpolation for normal vectors generates visual artifacts for arch-type curves and triangle scan conversion. To eliminate those artifacts, we propose an improved quadratic interpolation for normal vectors with little computational overhead. Perspective-correct version for obtaining perspective foreshortening is also presented.en_US
dc.language.isoen_USen_US
dc.subjectshadingen_US
dc.subjectquadratic interpolationen_US
dc.subjectperspective correctionen_US
dc.titleImproved quadratic normal vector interpolation for realistic shadingen_US
dc.typeArticleen_US
dc.identifier.doi10.1007/s003710100111en_US
dc.identifier.journalVISUAL COMPUTERen_US
dc.citation.volume17en_US
dc.citation.issue6en_US
dc.citation.spage337en_US
dc.citation.epage352en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000170756800002-
dc.citation.woscount7-
Appears in Collections:Articles


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