Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, YC | en_US |
dc.contributor.author | Jen, CW | en_US |
dc.date.accessioned | 2014-12-08T15:44:22Z | - |
dc.date.available | 2014-12-08T15:44:22Z | - |
dc.date.issued | 2001 | en_US |
dc.identifier.issn | 0178-2789 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/29970 | - |
dc.identifier.uri | http://dx.doi.org/10.1007/s003710100111 | en_US |
dc.description.abstract | Interpolation for normal vectors is an important stage of Phong shading. Linear interpolation cannot represent the geometry of surfaces adequately in some situations. Previous quadratic interpolation for normal vectors generates visual artifacts for arch-type curves and triangle scan conversion. To eliminate those artifacts, we propose an improved quadratic interpolation for normal vectors with little computational overhead. Perspective-correct version for obtaining perspective foreshortening is also presented. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | shading | en_US |
dc.subject | quadratic interpolation | en_US |
dc.subject | perspective correction | en_US |
dc.title | Improved quadratic normal vector interpolation for realistic shading | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1007/s003710100111 | en_US |
dc.identifier.journal | VISUAL COMPUTER | en_US |
dc.citation.volume | 17 | en_US |
dc.citation.issue | 6 | en_US |
dc.citation.spage | 337 | en_US |
dc.citation.epage | 352 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000170756800002 | - |
dc.citation.woscount | 7 | - |
Appears in Collections: | Articles |
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