完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | KE, HR | en_US |
dc.contributor.author | CHANG, RC | en_US |
dc.date.accessioned | 2014-12-08T15:04:32Z | - |
dc.date.available | 2014-12-08T15:04:32Z | - |
dc.date.issued | 1993-05-01 | en_US |
dc.identifier.issn | 0097-8493 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/3031 | - |
dc.description.abstract | Ray-casting has been shown to be an excellent technique for rendering volume data. This paper describes a new ray-casting algorithm that employs the concept of progressive refinement for volume rendering. Volume data are embedded into a complete octree, and when the volume data are rendered, the octree is traversed according to a user-defined threshold. By reducing this threshold gradually, we can render increasingly refined images. Ray-casting is used to explore the octree, and a data structure called a sample buffer (SB) is introduced to reduce the time required to render a series of images. With this method, a satisfactory balance between image quality and computation time can be achieved. | en_US |
dc.language.iso | en_US | en_US |
dc.title | SAMPLE BUFFER - A PROGRESSIVE REFINEMENT RAY-CASTING ALGORITHM FOR VOLUME RENDERING | en_US |
dc.type | Article | en_US |
dc.identifier.journal | COMPUTERS & GRAPHICS | en_US |
dc.citation.volume | 17 | en_US |
dc.citation.issue | 3 | en_US |
dc.citation.spage | 277 | en_US |
dc.citation.epage | 283 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:A1993LK64900009 | - |
dc.citation.woscount | 3 | - |
顯示於類別: | 期刊論文 |