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dc.contributor.authorFran, YSen_US
dc.contributor.authorTseng, TYen_US
dc.date.accessioned2014-12-08T15:46:54Z-
dc.date.available2014-12-08T15:46:54Z-
dc.date.issued1999-02-21en_US
dc.identifier.issn0022-3727en_US
dc.identifier.urihttp://dx.doi.org/10.1088/0022-3727/32/4/021en_US
dc.identifier.urihttp://hdl.handle.net/11536/31513-
dc.description.abstractIn powdered phosphor screens, a large fraction of incident UV light is reflected from the surface of individual particles, with the remainder penetrating the phosphor surface to generate photoluminescence. The reflected UV photons entering the screen are randomly scattered throughout the particulate structure, resulting in photoluminescence down to, for example, 10 layers deep from the surface. An optimum number of layers within a screen for luminance in reflection and transmission modes can be calculated after determination of the absorption and scattering coefficients per layer in a practical phosphor screen. Good agreement has been obtained between the calculated and experimental results.en_US
dc.language.isoen_USen_US
dc.titleInvolvement of scattered UV light in the generation of photoluminescence in powdered phosphor screensen_US
dc.typeArticleen_US
dc.identifier.doi10.1088/0022-3727/32/4/021en_US
dc.identifier.journalJOURNAL OF PHYSICS D-APPLIED PHYSICSen_US
dc.citation.volume32en_US
dc.citation.issue4en_US
dc.citation.spage513en_US
dc.citation.epage517en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000079052500021-
dc.citation.woscount7-
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